We research, design and evaluate products. We discover and deliver what people want.
Sunday, March 01, 2009
Products fulfill needs, Experience fulfill desires
“Products fufill needs, experiences fufill desires. A product or shopping experience, such as REI stores’ rock climbing walls or the Discovery Channel stores’ myriad of “sound zones” has added value and will remain in the consumer’s emotional memory as a connection made on a level far beyond need.”
Thanks to Kyle for the post that led me to Marc Gobe.
Experience Days - A unique product/service
Tuesday, December 30, 2008
Designing for Poor Motor Control
I found this great site that listed the variety of assitive devices that people with motor control use to get through their day. From this list, I have been able to explore what tools people use and would be familiar with, I am hoping to understand why the designs of these devices help a person cope and apply those same principles into the device I am designing.
I am not an accessibility expert, but I am hoping to design something that will fit seamlessly into the lives of these patients and their caregivers.
Monday, December 29, 2008
Online Gaming and Medical Device Design
I would like to share a Game Research site I stumbled on with a link to a good article: http://game-research.com/index.php/articles/making-sense-of-software-computer-games-as-interactive-textuality/
Spend time having fun and ideas will come!
Wednesday, December 17, 2008
Touchscreen UI for Handheld Devices
Sunday, October 12, 2008
Web Page Tabs and Accordions
It has been fun to refresh my HTML, CSS, and JavaScript skills, all of which are very limited.
Here are two sources I think you might want to check out if you are doing any website design:
- warehouse of JavaScript tutorials, examples and code by Jason Bartholme
- animated examples of a wide variety of tab styles at DzineBlog
Monday, October 06, 2008
Customer Informed Design
The teaser on this article was:
"Lots of companies ask customers what they’d like to see in new products and services—but they go about it all wrong. A new methodology for capturing customer input promises to galvanize the innovation process."
and it definetly got my attention.
This article does support my general approach and I did learn a couple of nuggets, and a new algorithm I would like to use on my next data gathering. My peers in product mangement have talked about Opportunity Assessments and I never really knew how they came up with their numbers. This article describes how to ask questions, group responses and apply the algorithm for another view of the outcome. I was all over how to ask questions and group responses, but never applied this algorithm. So the article was just what I was looking for, taking my tried and true techniques and looking at the data in a new way.
I can't wait to try it!
Tuesday, September 30, 2008
Design View #50 - Digg's Designer Divulges Design Details
SP: So does user-centred design impact or restrict your vision for the site?
User-centred design is the only thing I think about--that's the critical aspect for designing Digg or Pownce, or any of the web sites I work on. All I care about is how people use the site currently, and how they will use it, depending on what I do.
SP: Do we need ideas any more then? Or should we just let our users tell us what we should be doing entirely?
No, no, our users don't tell us what we should be doing. Our users guide us to what the problems are. They'll sometimes make good suggestions, but usually they're suggesting a specific thing when they really mean a problem. An it's up to us to find solutions to the problems--like the Henry Ford maxim that I mentioned in my talk today: "If I had have asked my users, they would have told me they wanted a faster horse." Anticipating beyond what our users can imagine. Having the feel to make that logical jump to the next level. That's where the real genius is.
SP: In your presentation you spoke a lot about metrics, and about using information about how people really use your site to influence design. So what do you think about surveys? Should we be running them? What should we do with the results? And how much weight should we give the responses?
A certain type of person is going to fill out a survey, so automatically put that into your weighting. But surveys can be quite useful. We did one on the recommendation engine on Digg, and it resulted in some good data. But I wouldn't use surveys as your sole means of getting feedback from people. Surveys come across as quite tainted, so there's a lot of deciphering to be done with a survey. I think doing user testing, task-based analysis, and focus groups; bringing in a more targeted set of users is probably more beneficial. But it's more work than a survey too.
Get the whole article at SitePoint Design View.
Monday, January 07, 2008
Product Experience combined with Product Performance Creates a Winner
I love being involved in the design of new products, but I always like to do field research to make sure I understand how people are using similiar products today. P&G also does user research. "We use a lot of ethnography, watching how people use a product and why they don't use it," observes Kotchka.
What a great job!
Monday, October 22, 2007
Customer Feedback while using the product
"Is There a Substitute for Direct Experience? Comparing Consumers' Preferences after Direct and Indirect Product Experiences" by Rebecca W. Hamilton and Debora Viana Thompson.
Abstract:
We show that direct product experiences (e.g., product trials) and indirect product experiences (e.g., reading a product description) result in different levels of mental construal and product preferences. Study 1 demonstrates that increasing experiential contact with a product triggers more concrete mental construal and increases preferences for products that are easy to use relative to those that are more desirable but difficult to use. Studies 2 and 3 show that the effect of product experience can be attenuated by encouraging consumers to think concretely prior to product exposure and by asking consumers to choose products for others instead of themselves.
If you have a subscription, please let me know if the article is worth the subscription cost. I am looking for some metrics that show the benefit of product use versus recall or perception studies.
Monday, August 20, 2007
Customer Demographics, Behaviors and Motivations
So I searched for Customer Needs Summary since I am in the middle of creating one for one of my projects. I found an interesting site I had never seen before and I found references to where they got their data and I followed the trail, losing track of time in the process. I was looking for demographics, behaviors and motivations of the target users for the product I am researching and designing. I found some of this data, plus a great PPT at Educause Connect. What interested me most was the generational motivation information.
I also found some interesting articles on AJAX, Social Computing and Web 2.0.
Monday, June 18, 2007
UPA2007 EP Rodeo Topic: Integrating UCD with other Methodologies
Other topics included Agile & UCD, Accessibility and Hand-Held Usability. I hope to see those discussions posted as well.
Thursday, June 14, 2007
UPA 2007 Contextual Inquiry Examples
Our second talk, "Contextual Inquiry: Get Out of Your Cube!", was about using the skills you have acquired doing studies in an office setting and some tricks we have found for preparing to study in non-office settings like warehouses, manufacturing facilities, medical settings, high security environments and other environments that have potential safety issues.
I promised to make sure that the examples I displayed would be made available in several ways, one of them was on this blog. So, if you were able to find the blog, even though I could not remember the URL, please feel free to get a copy of the presentation, checklist and observer log.
Thursday, June 07, 2007
A Great User Experience Definition
Kimmy Paluch wrote a great article, take a read.
Sunday, March 18, 2007
Design Process with Measurable Results
Chuck Jones, Cheif Designer, Whirlpool has instituted a standardized company-wide design process that produces measureable results by putting design prototypes in front of customer focus groups and takes detailed measurements of their preferences about aesthetics, craftsmanship, technical performance, ergonomics, and usability. "Whirlpool charts the results against both competing products and its own previous iterations, giving it a baseline of objective evidence from which to make investment decisions." See the full article at Fast Company.
Thursday, February 08, 2007
Identifying potential user errors
Collecting data during field observation is greatly facilitated by having a protocol of what you will be looking for with an outline of what you know of the users, procedures, tools and techniques they might employ during the session.
Analyzing Information
Once you have the data collated, grouped and categorized you can more easily see trends, best practices, and potential user errors. Identifying and mitigating these potential issues during the design phase is one of the key outcomes of a successful site visit.
Issue identification
The Medical Device Reporting arm of the FDA describes user error to be any error a user might make while using the product. If a product has been found to have instances of user error, they feel the product may be incorrectly branded, not have clear enough directions for use or not provide adequate warnings. If a product is found to have these issues, the FDA may require additional labeling to mitigate the potential use errors.
While doing site observations we often see many things we couldn't imagine because the context of use is not the same as the conditions we anticipated.
Here are some areas to keenly observe while in the field:
- How is the product held, positioned, manuevered and carried by the user?
- Where is the product in relation to the user?
- Where is the product placed when in use and not in use?
- How is the process, procedure, or task flow different than we anticipated or advised?
- How are the techniques or task steps evolving in the field?
- What supplementary tools or aids are used in addition to the product?
- What does the user need to "tell" the product?
- What does the product need to "tell" the user?
And most importantly:
- At any time, could some get hurt? Financial loss, pain, security, embarrassment, etc.
At any site visit, you will see something unexpected and you can imagine many more potential issues than you actually see occur. People will find a way do anything more effeciently and they will find ways to use the product that we never imagined. This is why it is so important to continue to do field studies on products, even well established products.
Clearly identify all the things you think might go wrong and try to design them out. Potential user errors are much like potential risk or potential side effects. Just because you identify it, doesn't mean it will happen, but it is better to know what you might want to avoid or what you might do to mitigate a error before it happens.
Tuesday, February 06, 2007
UX as change agents
Monday, December 18, 2006
Audibility - Decibles and Frequency
Here is a list from of the approx. decibel rating of common sounds from Answer.com:
30 Soft whisper
35 Noise may prevent the listener from falling asleep
40 Quiet office noise level
50 Quiet conversation
60 Average television volume, sewing machine, lively conversation
70 Busy traffic, noisy restaurant, alarms of medical equipment
80 Heavy city traffic, factory noise, alarm clock
90 Cocktail party, lawn mower
100 Pneumatic drill
120 Sandblasting, thunder
140 Jet airplane
180 Rocket launching pad
Above 110 decibels, hearing may become painful
Above 120 decibels is considered deafening
Above 135 decibels, hearing will become extremely painful and hearing loss may result if exposure is prolonged
Above 180 decibels, hearing loss is almost certain with any exposure
It is important to understand that sound is measured in both decibles and frequency. Decibles(dB) is the strength of the sound, while frequency(Hz) is the cycles per second of the sound. Each person will respond to the combinations of dBa + Hz with the perception of some being louder than others. You can test your hearing at The University of New South Wales - Music Accoustics site.
Sunday, November 19, 2006
Features a user may not have thought to ask for
My Jeep Liberty lease is coming up in 2007 and I have my eye on a Lexus. Lexus came up with a car that parallel parks by itself. I wonder if market research data determined that someone like me is often a terrible parallel parker. I can't imagine saying in a user interview, "I stink at parallel parking." But, if you had time to do some contextual inquiry and you went for a drive with me downtown where we had to park, you again would not see me struggle to parallel park, I would rather pay to park in a ramp than to make the attempt. The point is that interviews and contextual inquiry get a good glimpse of a user's reality, but there is always so much more to discover and design sometimes needs to back away from what we see users doing and be inspired by the problems that have not been solved yet.
Lexus LS460 Parallel Parking
Thursday, November 16, 2006
Process Research via Focus Groups
If you are designing a product for a process that may have a variety of users and protocols when using the product, you will never be able to see the scope of that variation by doing site visits alone. This is when a focus group of subject matter experts may help you validate, while further defining, and describing the processes that will have the most predictable and successful results with the product.
This kind of focus group will generate the best results when you do some upfront planning and make sure you have a support team with you when facilitating.
FOCUS GROUP PLANNING
FOCUS GROUP PREPARATION
FOCUS GROUP FACILITATION
The most important factor in getting good data from a focus group is having a facilitator the understands and acheives the objectives of the session. The facilitator must also be very good at introducing the agenda segments and facilitating the conversation to keep it moving, keep it on track and to engage all attendeees.
If the process and product are very complex, I have heard of having multiple notetakers that focus their attention on one or two of attendees. This way none of the conversation is missed. I haven't tried this yet, but I intend to soon.