We research, design and evaluate products. We discover and deliver what people want.
Monday, October 22, 2007
Customer Feedback while using the product
"Is There a Substitute for Direct Experience? Comparing Consumers' Preferences after Direct and Indirect Product Experiences" by Rebecca W. Hamilton and Debora Viana Thompson.
Abstract:
We show that direct product experiences (e.g., product trials) and indirect product experiences (e.g., reading a product description) result in different levels of mental construal and product preferences. Study 1 demonstrates that increasing experiential contact with a product triggers more concrete mental construal and increases preferences for products that are easy to use relative to those that are more desirable but difficult to use. Studies 2 and 3 show that the effect of product experience can be attenuated by encouraging consumers to think concretely prior to product exposure and by asking consumers to choose products for others instead of themselves.
If you have a subscription, please let me know if the article is worth the subscription cost. I am looking for some metrics that show the benefit of product use versus recall or perception studies.
Monday, August 20, 2007
Customer Demographics, Behaviors and Motivations
So I searched for Customer Needs Summary since I am in the middle of creating one for one of my projects. I found an interesting site I had never seen before and I found references to where they got their data and I followed the trail, losing track of time in the process. I was looking for demographics, behaviors and motivations of the target users for the product I am researching and designing. I found some of this data, plus a great PPT at Educause Connect. What interested me most was the generational motivation information.
I also found some interesting articles on AJAX, Social Computing and Web 2.0.
Monday, June 18, 2007
UPA2007 EP Rodeo Topic: Integrating UCD with other Methodologies
Other topics included Agile & UCD, Accessibility and Hand-Held Usability. I hope to see those discussions posted as well.
Thursday, June 14, 2007
UPA 2007 Contextual Inquiry Examples
Our second talk, "Contextual Inquiry: Get Out of Your Cube!", was about using the skills you have acquired doing studies in an office setting and some tricks we have found for preparing to study in non-office settings like warehouses, manufacturing facilities, medical settings, high security environments and other environments that have potential safety issues.
I promised to make sure that the examples I displayed would be made available in several ways, one of them was on this blog. So, if you were able to find the blog, even though I could not remember the URL, please feel free to get a copy of the presentation, checklist and observer log.
Thursday, June 07, 2007
A Great User Experience Definition
Kimmy Paluch wrote a great article, take a read.
Sunday, March 18, 2007
Design Process with Measurable Results
Chuck Jones, Cheif Designer, Whirlpool has instituted a standardized company-wide design process that produces measureable results by putting design prototypes in front of customer focus groups and takes detailed measurements of their preferences about aesthetics, craftsmanship, technical performance, ergonomics, and usability. "Whirlpool charts the results against both competing products and its own previous iterations, giving it a baseline of objective evidence from which to make investment decisions." See the full article at Fast Company.
Thursday, February 08, 2007
Identifying potential user errors
Collecting data during field observation is greatly facilitated by having a protocol of what you will be looking for with an outline of what you know of the users, procedures, tools and techniques they might employ during the session.
Analyzing Information
Once you have the data collated, grouped and categorized you can more easily see trends, best practices, and potential user errors. Identifying and mitigating these potential issues during the design phase is one of the key outcomes of a successful site visit.
Issue identification
The Medical Device Reporting arm of the FDA describes user error to be any error a user might make while using the product. If a product has been found to have instances of user error, they feel the product may be incorrectly branded, not have clear enough directions for use or not provide adequate warnings. If a product is found to have these issues, the FDA may require additional labeling to mitigate the potential use errors.
While doing site observations we often see many things we couldn't imagine because the context of use is not the same as the conditions we anticipated.
Here are some areas to keenly observe while in the field:
- How is the product held, positioned, manuevered and carried by the user?
- Where is the product in relation to the user?
- Where is the product placed when in use and not in use?
- How is the process, procedure, or task flow different than we anticipated or advised?
- How are the techniques or task steps evolving in the field?
- What supplementary tools or aids are used in addition to the product?
- What does the user need to "tell" the product?
- What does the product need to "tell" the user?
And most importantly:
- At any time, could some get hurt? Financial loss, pain, security, embarrassment, etc.
At any site visit, you will see something unexpected and you can imagine many more potential issues than you actually see occur. People will find a way do anything more effeciently and they will find ways to use the product that we never imagined. This is why it is so important to continue to do field studies on products, even well established products.
Clearly identify all the things you think might go wrong and try to design them out. Potential user errors are much like potential risk or potential side effects. Just because you identify it, doesn't mean it will happen, but it is better to know what you might want to avoid or what you might do to mitigate a error before it happens.
Tuesday, February 06, 2007
UX as change agents
Monday, December 18, 2006
Audibility - Decibles and Frequency
Here is a list from of the approx. decibel rating of common sounds from Answer.com:
30 Soft whisper
35 Noise may prevent the listener from falling asleep
40 Quiet office noise level
50 Quiet conversation
60 Average television volume, sewing machine, lively conversation
70 Busy traffic, noisy restaurant, alarms of medical equipment
80 Heavy city traffic, factory noise, alarm clock
90 Cocktail party, lawn mower
100 Pneumatic drill
120 Sandblasting, thunder
140 Jet airplane
180 Rocket launching pad
Above 110 decibels, hearing may become painful
Above 120 decibels is considered deafening
Above 135 decibels, hearing will become extremely painful and hearing loss may result if exposure is prolonged
Above 180 decibels, hearing loss is almost certain with any exposure
It is important to understand that sound is measured in both decibles and frequency. Decibles(dB) is the strength of the sound, while frequency(Hz) is the cycles per second of the sound. Each person will respond to the combinations of dBa + Hz with the perception of some being louder than others. You can test your hearing at The University of New South Wales - Music Accoustics site.
Sunday, November 19, 2006
Features a user may not have thought to ask for
My Jeep Liberty lease is coming up in 2007 and I have my eye on a Lexus. Lexus came up with a car that parallel parks by itself. I wonder if market research data determined that someone like me is often a terrible parallel parker. I can't imagine saying in a user interview, "I stink at parallel parking." But, if you had time to do some contextual inquiry and you went for a drive with me downtown where we had to park, you again would not see me struggle to parallel park, I would rather pay to park in a ramp than to make the attempt. The point is that interviews and contextual inquiry get a good glimpse of a user's reality, but there is always so much more to discover and design sometimes needs to back away from what we see users doing and be inspired by the problems that have not been solved yet.
Lexus LS460 Parallel Parking
Thursday, November 16, 2006
Process Research via Focus Groups
If you are designing a product for a process that may have a variety of users and protocols when using the product, you will never be able to see the scope of that variation by doing site visits alone. This is when a focus group of subject matter experts may help you validate, while further defining, and describing the processes that will have the most predictable and successful results with the product.
This kind of focus group will generate the best results when you do some upfront planning and make sure you have a support team with you when facilitating.
FOCUS GROUP PLANNING
FOCUS GROUP PREPARATION
FOCUS GROUP FACILITATION
The most important factor in getting good data from a focus group is having a facilitator the understands and acheives the objectives of the session. The facilitator must also be very good at introducing the agenda segments and facilitating the conversation to keep it moving, keep it on track and to engage all attendeees.
If the process and product are very complex, I have heard of having multiple notetakers that focus their attention on one or two of attendees. This way none of the conversation is missed. I haven't tried this yet, but I intend to soon.
Monday, October 30, 2006
Augmented Reality
They do it by combing an image of the real environment with an image that is virtually created but intended to give the user more perceptive understanding of the real image. You call it Augmented Reality and J. Vallino has written about it extensively during his PhD research. Anytime you combine virtual reality with true reality you get this augmentation, a combination of truth with embelishments.
A good example of this is when a MRI image of your knee is annotated by the radiologist directly onto the image. The doctor might circle the area of interest and indicate their diagnosis. The surgeon may than take a look at the MRI image with and without the annotation. The surgeon may add their own annotation to indicate the angle at which they intend to reattach an injured ligament. The intention of augmenting the image is to provide more perceptive detail that improves the performance or understanding by all of those who view the augmented image, not only can you see the injury, but you can see the surgical repair intention. It will be much easier for the next person to recognize the injury and suggested treatment than just looking at the original MRI image alone.
Find ways to augment your reality!
Saturday, October 14, 2006
Interactive Web TV
My son played along with Playmania with his cell phone. He texted a message to a number displayed on the screen and then waited for the gameshow to call him back. I wasn't too impressed at 0.99 cents a text and no one called him back to play.
The other interactive formats have more appeal and no cost. The two games I tried to play along with were Lingo and Chain Reaction. They both were modifications to the games on screen, but you are solving the puzzles televised on screen at the same time. The response time was quite good, but you could only use your mouse as an input device for the words games. It would have been a lot more efficient for me to type my 5 letter responses for LINGO.
I am always pleased to see the gaming industry push the envelope and taking advantage of new technology techniques. It gives us a chance to dream of how we might apply it to productivity gains in non-entertainment products.
Wednesday, September 20, 2006
Web Technology Trends
Successful use of AJAX
I like the new design of the SimonDelivers online grocery store. They have made their shopping cart and recommended items present on every page while shopping in a very clean and streamlined manner. Probably not 508 compliant, but the design intention is good.
Interesting new technology with Blaze
Take a look at this 3D Mizuno wedge golf club animation by Holomatix. Wow! Realistic and the ability to manipulate by panning, zooming, rotating in 3D space is great. I can think of lots of opportunities for providing these interactive images. I wonder how effective these are in helping a person make a purchasing decision? Does it matter what the product is? What types of products would this be most effective with? How could this be used in the education, training and support field? Great potential opportunities here.
Sunday, August 27, 2006
Usability Test Facilitation Techniques
A great usability test facilitator does more than just show up on the day of the test, they spend some time making sure they understand the product, objectives of the business and concerns from the project team. A great facilitator participates in the test planning process so they understand and help define the learning objectives for the test session.
CHOOSE THE BEST TEST METHOD
There are many test methods to choose from, but I really like, especially for low-fidelity or limited functionality prototypes is the interview guided task protocol. In this method, a task list is prepared in advance with usability objectives defined for each task. But the session starts with a conversation with the participant to understand how they currently use the product and in which situations. Then we have them do the pre-prepared tasks they identified that they perform during the interview, plus any other tasks the participant identified that we, the project team had not identified during the planning phase. BONUS - more user and task analysis input at a usability testing session.
I have observed and coached many great facilitators. Some of these tips may seem so basic, but you wouldn't believe how often I need to remind myself of these during the course of a test day, especially on the last day.......
FACILITATION TIPS
Greet and Set at Ease
Interview
Task Testing
Wednesday, August 16, 2006
Resist Clutter and Digital imagery that pops
This being said, I do want to share an article from one of my favorite digital design newsletters, SitePoint Design View, about creating better digital images in Photoshop. I had never heard about HDR, so this was eye opening to me.
Friday, July 21, 2006
Humor from Blimps are Cool
Wednesday, July 05, 2006
Interactive Architecture - Urinal Video Games
They had a funny article with video clip about a project at the MIT Media Lab on an interactive urinal. The combination of the virtual with the physical is what intriqued me the most. The stream producer was able to fire the stream at different areas of the backsplash in an attempt to hit the corresponding images on the video screen.
Take a look at the video, don't worry you won't see anything objectionable.
Thursday, June 22, 2006
Playaway Digital
All you had to do to get started was pull the battery protector out and hit play. The user interface is intuitive and easy to control, but the simplicity and completeness of the product is what really impressed me.
I am nearing the end of the book and hear are some things I determined are not as good as they could be:
Overall, a great product and I can't wait to start my own collection! In fact, the playaway website even had suggestions for how to share your titles with others. If you want to swap titles sometime, drop me line - paying shipping is a lot cheaper than buying a new book all the time.
Tuesday, June 20, 2006
Power Outage
All the houses along my street were dark, but the construction area was quiet today. The heavy rains last night and sprinkles yet this morning were keeping the heavy equipment parked on higher ground.
I walked around the block and more quiet houses. A neighbor I hadn't met before was standing at the end of his driveway and asking a question. I held up the universal sign for "just a sec", one finger slightly raised and my hand moving in and out from my body, while I pressed the stop button on my mp3 book, "Cell" by Stephen King.
Have you seen these new audio books yet? They are basically a mp3 player with one full length book, ear phones, lanyard and triple A batteries. Amazing! If only I could download these books to my iPod, it might be a little cheaper. Removing the plugs from my ears, my neighbor and I confirmed each others suspicions, it wasn't just our own house without power, the whole neighborhood was impacted.
We stood at the end of his driveway talking about working from home and what we did for a living. He is a main frame, C programmer and he let me know that he thought Java was a waste of time and money when xml, C and others could do the job with a lot less lines of codes. As we were standing there, the Xcel Energy truck pulled up to his power pole, and the neighbor asked jokingly if he had too many computers running. The lineman jumped down from his truck, walked to the base of the pole and lifted a very stiff squirrel by the tail and said "Nope, this thing did it."
So here we were, standing at the end of the neighbor's driveway, wondering what could of caused this outage, when just 50 feet away, in almost plain sight, lay the answer. The neighbor and I are fairly intelligent human life forms, but we didn't know that the second most common cause of power outage was squirrels, so we didn't look for it or see it. We were also only casually observing the outcome of the outage because there was nothing we could do to fix it.
I see relationships between daily life and product design all the time. Here is what I learned from discovering that squirrels have a mysterious obsession with transformers: